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Random thoughts on Computer Graphics, Games, and the Universe ... I just came accross "speed demo archive" which proposes videos of players finishing a game as fast as possible. I just watched the Morrowind one, ...
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Random thoughts on Computer Graphics, Games, and the Universe ... Jun 24, 2007 ... I have been working on my ocean simulation again - It's been a lot of fun to 'resurect' this code. The two main improvements are the ...
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Random thoughts on Computer Graphics, Games, and the Universe ... Dec 29, 2005 ... Now, the interesting part is that tex2Dlod was behaving properly. ... Unfortunately, tex2Dlod is usually a bit more expensive and also ...
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Random thoughts on Computer Graphics, Games, and the Universe ... Apr 8, 2008 ... [win32] Ascii, Unicode, Scan code, Virtual key ... It converts from a virtual key code and a scan code to a unicode or ascii character. ...
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Random thoughts on Computer Graphics, Games, and the Universe ... Random thoughts on Computer Graphics, Games, and the Universe ... [dev] Tile based world. Here is a screenshot of my 'tile' world editor. Its written in C#. ...
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Random thoughts on Computer Graphics, Games, and the Universe ... I just came accross "speed demo archive" which proposes videos of players finishing a game as fast as possible. I just watched the Morrowind one, ...
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Random thoughts on Computer Graphics, Games, and the Universe ... Using tex2D, strange artifacts were appearing along the texture ... So replacing tex2D(Sampler,tc) by tex2Dlod(Sampler,float4(tc,0,0)), solved the problem. ...
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Random thoughts on Computer Graphics, Games, and the Universe ... Aug 9, 2006 ... [GPU/Cg] tips of the day. For those using Cg and D3D, there is a trap in the API. Using the following Cg(Fx) code: ...
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