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sylefeb.blogspot.com
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Keywords found: 1
#Competitors: 364
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ragdoll smasher 8
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youtube.com 30,834,319
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gamedev.net 76,107
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Organic Listing Variations
1.
Random thoughts on Computer Graphics, Games, and the Universe ...
I just came accross "speed demo archive" which proposes videos of players finishing a game as fast as possible. I just watched the Morrowind one, ...
2.
Random thoughts on Computer Graphics, Games, and the Universe ...
Jun 24, 2007 ... I have been working on my ocean simulation again - It's been a lot of fun to 'resurect' this code. The two main improvements are the ...
3.
Random thoughts on Computer Graphics, Games, and the Universe ...
Dec 29, 2005 ... Now, the interesting part is that tex2Dlod was behaving properly. ... Unfortunately, tex2Dlod is usually a bit more expensive and also ...
4.
Random thoughts on Computer Graphics, Games, and the Universe ...
Apr 8, 2008 ... [win32] Ascii, Unicode, Scan code, Virtual key ... It converts from a virtual key code and a scan code to a unicode or ascii character. ...
5.
Random thoughts on Computer Graphics, Games, and the Universe ...
Random thoughts on Computer Graphics, Games, and the Universe ... [dev] Tile based world. Here is a screenshot of my 'tile' world editor. Its written in C#. ...
6.
Random thoughts on Computer Graphics, Games, and the Universe ...
I just came accross "speed demo archive" which proposes videos of players finishing a game as fast as possible. I just watched the Morrowind one, ...
7.
Random thoughts on Computer Graphics, Games, and the Universe ...
Using tex2D, strange artifacts were appearing along the texture ... So replacing tex2D(Sampler,tc) by tex2Dlod(Sampler,float4(tc,0,0)), solved the problem. ...
8.
Random thoughts on Computer Graphics, Games, and the Universe ...
Aug 9, 2006 ... [GPU/Cg] tips of the day. For those using Cg and D3D, there is a trap in the API. Using the following Cg(Fx) code: ...
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