1.
The Worldforge Project # Copyright (c) 1999 The Worldforge Project ...
drawOval( inCanvas, inCenter, fillColor, radius ) def drawOval( self, inCanvas, inCenter, inFillColor, inRadius ): screenRadius = inCenter.z * inRadius if ...
2.
uclient sprite definitions 0.11.4 Pegasus The butcher. mode /media ...
dwarf mode walking /media/media-2d/char-collection-pegasus/animations/dwarf_male/dwarf_male_1_us .png 8 1 30 0 grass_footstep3 0 7 work ...
3.
#include <assert.h> #include <math.h> #include <stdlib.h> #include ...
RegisterClass(&wc)) { printf("Cannot register GLUT window class. ... int height, int gameMode) */ void mutCreateWindow() { HWND hWnd = CreateWindow("GLUT", ...
4.
<h1>Agrilan meeting 2000-02-05 summary</h1> 'someone' means ...
<h3>High cliff and mountains</h3> Pegasus: perhaps for these extreme heights, the clients could scale down the tiles down below. ...
5.
<wiki editors "(admin|tigger|grover|bryce)" "only_owner_may_edit ...
<h3>Media Status Report: - Pegasus standing in for Garg</h3> I am reporting what Garg has handed to me, at first. Later I will add my points. ...
6.
#include <iostream> #include <string> #include <Atlas/Bridge.h ...
... virtual void StreamMessage (const Map &) { std::cout << padding << "New Map" ... virtual void ListItem (const std::string & s) { std::cout << padding ...
7.
How to render a forest in 3D
Some ideas for other usage are presented, most notably weather effects and rendering forest like things at smaller scales, such as grass fields. ...
8.
C++ Implementation: EntityIconDragDropTarget // // Description ...
... return true; } bool EntityIconDragDropTarget::handleDragEnter(const CEGUI::EventArgs& args, EntityIcon* icon) { EventIconEntered.emit(icon); return true ...
9.
Rakshasa's SGF viewer for Java MIDP
set*.sh rakshasa/midpgo/BoardDisplay_*.java for stuff that needs changing. (If you get it working, a patch would be appriciated) The building enviroment is ...
10.
This file is part of Caelum. See http://www.ogre3d.org/wiki/index ...
@param e The frame event (contains the elapsed time since the last update). */ bool frameStarted (const Ogre::FrameEvent &e); /** Set the skydome. ...