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Me and Mark Publishing's Blog: Writing C++ Programs on Mac OS X If anyone reading this has any questions or comments about the material in the original post, which was about writing C++ programs on Mac OS X, ...
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Me and Mark Publishing's Blog: Setting Up SDL for Eclipse on Mac OS X There are four things you have to do to get SDL working with Eclipse on Mac OS X in addition to what I outlined in my SDL tutorial. ...
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Me and Mark Publishing's Blog: New Xcode Tip: Supplying Launch ... I added a tip to the Xcode Tools Tips page on supplying launch arguments for command-line programs from Xcode. This information is tucked away in the ...
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Me and Mark Publishing's Blog: Using Saturn on Intel Macs To use Saturn to profile your code, you must compile your code with either the -pg compiler flag (Generate Profiling Code build setting in Xcode) or the ...
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Me and Mark Publishing's Blog: ZeroLink Jan 8, 2007 ... As its name suggests, Xcode skips the linking stage when you build with ZeroLink. When you run your program built with ZeroLink, Xcode links ...
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Me and Mark Publishing's Blog: Using Saturn on Intel Macs Using Saturn on Intel Macs. I read a post on Apple's performance and optimization mailing list that tells you what to do to use Saturn on Intel Macs. ...
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Me and Mark Publishing's Blog: Writing C++ Programs on Mac OS X If anyone reading this has any questions or comments about the material in the original post, which was about writing C++ programs on Mac OS X, ...
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Me and Mark Publishing's Blog: Writing C++ Programs on Mac OS X If anyone reading this has any questions or comments about the material in the original post, which was about writing C++ programs on Mac OS X, ...
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Me and Mark Publishing's Blog: SDL File Loading When Running from ... SDL File Loading When Running from Visual C++'s Debugger. I was testing some texture loading code on Visual C++ 2005 and 2008. The code compiled fine, ...
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Me and Mark Publishing's Blog: Writing C++ Programs on Mac OS X If you have Mac OS X 10.4, there should be an item called Xcode Tools on the Mac OS X ... You have three options for writing Mac GUI applications in C++. ...
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