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Jump Pads - Doom Legacy Wiki The jump pad will be triggered when you cross the lindef onto the jump pad. So its not the sector that causes the jump pad to work, its the lindef's around ...
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Boom property transfer - Doom Legacy Wiki It's also possible for the fake floor to extend below the real floor, in which case ... In this case, since the viewer is always at or above the fake floor, ...
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Dynamic lights and coronae - Doom Legacy Wiki Feb 24, 2006 ... Coronae are dynamic lights that add atmosphere to torches, monster projectiles and other entities. Many maps have come out that use coronae ...
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Boom property transfer - Doom Legacy Wiki It's the viewer's position relative to the fake floor and/or fake ceiling, which determines whether the control sector's lighting and textures should be ...
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Boom property transfer - Doom Legacy Wiki It's the viewer's position relative to the fake floor and/or fake ceiling, which determines whether the control sector's lighting and textures should be ...
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Boom doors - Doom Legacy Wiki A door can have different speeds, slow, normal, fast or turbo. ... 1 Reg PR No Slow 4s Yes Open, Wait, Then Close 117 Reg PR No Fast 4s No Open, Wait, ...
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Main Page - Doom Legacy Wiki Apr 29, 2008 ... Community resource, with news, documentation and editing tutorials.
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Boom generalized linedef specification - Doom Legacy Wiki ... but they are a lot less slick, and more difficult to use than DETH. See TRIGCALC.EXE and CLED.EXE in the EDITUTIL.ZIP package of the BOOM distribution. ...
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Boom lighting - Doom Legacy Wiki Feb 19, 2007 ... The lighting linedef types change the lighting in the tagged sector. All are regular or extended types, there are no generalized lighting ...
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Large flats and textures - Doom Legacy Wiki Sep 27, 2006 ... To put large textures and flats in a wad we´ll use XWE, a wad managing tool. The process is actually very easy and requires a couple of ...
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