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codersnotes.com - Ramblings - Graphics - Two-channel framebuffers ...
Feb 25, 2009 ... 2 MITCHELL, JASON, GARY MCTAGGART, AND CHRIS GREEN, “Shading in Valve’s Source Engine”, Advanced Real-Time Rendering in 3D Graphics and ...
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codersnotes.com - Ramblings - Algorithms - Signed Distance Fields
I’m writing this article because the last time I had to generate a signed-distance field, I couldn’t find much good code to actually do it. ...
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codersnotes.com - Ramblings - Algorithms - Signed Distance Fields
I’m writing this article because the last time I had to generate a signed-distance field, I couldn’t find much good code to actually do it. ...
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codersnotes.com - Ramblings - Movies - Dinosaur Input Device
Feb 18, 2009 ... Real-Time Rendering Blog An excellent resource for cutting-edge graffix stuffs. ... And thus they built the Dinosaur Input Device. ...
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