1.
A'sCAP: Go Pocoyo!!!! Oct 2, 2006 ... I love this Pocoyo show!! This is really entertaining! Just take a look at its animation style....Its freakin' awesome!! and it doesn't look ...
2.
A'sCAP: ........Finally!........its rendered!!.......... This is a fast-paced, boutique environment with lots of room to grow for the right person. CUBE is still fairly new in the game but has the intent to become ...
3.
A'sCAP: ........Finally!........its rendered!!.......... This is a fast-paced, boutique environment with lots of room to grow for the right person. CUBE is still fairly new in the game but has the intent to become ...
4.
A'sCAP: Making this month's 10 second club animation Mar 12, 2006 ... Making this month's 10 second club animation. I started on this month's 10 second animation a few days back. And I'm still in the linear ...
5.
A'sCAP: Making this month's 10 second club animation Mar 12, 2006 ... I started on this month's 10 second animation a few days back. And I'm still in the linear pass. Yesterday, I didn't do or add anything new ...
6.
A'sCAP: Spontaneous Life : Timing tip Life is very much about spontaneity, unpredictability, and surprises. The higher the life form is the more unpredictable and spontaneous it will become. ...
7.
A'sCAP: Making this month's 10 second club animation Mar 12, 2006 ... Making this month's 10 second club animation. I started on this month's 10 second animation a few days back. And I'm still in the linear ...
8.
A'sCAP: Making this month's 10 second club animation Mar 12, 2006 ... I started on this month's 10 second animation a few days back. And I'm still in the linear pass. Yesterday, I didn't do or add anything new ...
9.
A'sCAP: Making this month's 10 second club animation Mar 12, 2006 ... Making this month's 10 second club animation. I started on this month's 10 second animation a few days back. And I'm still in the linear ...
10.
A'sCAP: More with Plastic animation paper Feb 1, 2007 ... I'm just having some good time with plastic animation paper. I really wanna spend some time away from maya and do some sketching and 2d work ...
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