1.
Tabula Rasa: Not Slated | Rock, Paper, Shotgun When I played the Tabula Rasa beta, I found myself charmed by some of it, .... Tabula Rasa was the first MMO beta I’d participated in, ...
2.
Making of: System Shock 2 | Rock, Paper, Shotgun Digital distribution price wars. Also: the Gamersgate website sucks ..... System Shock 2: one of the best arguments as to why the current sales model for ...
3.
Making of: System Shock 2 | Rock, Paper, Shotgun System Shock 2: one of the best arguments as to why the current sales model for videogames is fucked. April 4th, 2008 at 4:20 am. Gravatar Gwog says: ...
4.
Going Blank Again: Tabula Rasa For Free | Rock, Paper, Shotgun Dec 23, 2008 ... At Christmas, we should spare a thought for those who are more unfortunate than ourselves. Like John. And the live team on Tabula Rasa whose ...
5.
Going Blank Again: Tabula Rasa For Free | Rock, Paper, Shotgun Dec 23, 2008 ... Like John. And the live team on Tabula Rasa whose work is winding. ... I had a beta account (hah, never ran for more then 5 mins at a time, ...
6.
This Is The End: Tabula Raises Hell | Rock, Paper, Shotgun We already knew troubled sci-fi MMORPG Tabula Rasa (the “Richard ... While there had been speculation that the end-game (for once, ...
7.
And It’s Goodbye From Tabula Rasa… | Rock, Paper, Shotgun So it is with regret that we must announce that Tabula Rasa will end ..... them to max level in a typical MMORPG, aren’t even comparable. ...
8.
Going Blank Again: Tabula Rasa For Free | Rock, Paper, Shotgun Dec 23, 2008 ... And the live team on Tabula Rasa whose work is winding. ... tab and submit a support ticket for Tabula Rasa asking for a serial code. ...
9.
Going Blank Again: Tabula Rasa For Free | Rock, Paper, Shotgun Dec 23, 2008 ... And the live team on Tabula Rasa whose work is winding. ... tab and submit a support ticket for Tabula Rasa asking for a serial code. ...
10.
RPS Interviews Ice Pick Lodge | Rock, Paper, Shotgun ... but it’s a cultural formula that comes up often - just as ... Ice Pick Lodge’s goals as game developers–and the uncompromising approach ...
|