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Learn Skills, Not Applications » GBGames - Thoughts on Indie Game ... Students should be taught skills, not applications, and should be ... It is what I argue whenever I complain about game development books focusing on ...
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Letter to Gas Powered Games » GBGames - Thoughts on Indie Game ... I just submitted the above message to Gas Powered Games, founded by Chris Taylor. Taylor was the creator of Total Annihilation, which is still my favorite ...
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GBGames Read GBGames' Blog, where I talk about my experiences with game development, personal development, ... Subscribe to the GBGames Insider Info newsletter! ...
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Racism in Phantom Hourglass? » GBGames - Thoughts on Indie Game ... About a month ago I purchased The Legend of Zelda: Phantom Hourglass for the ... The Anoukis suspected that one of them was really a Yook in disguise, ...
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Is Punishing Game Play More Fun? » GBGames - Thoughts on Indie ... I know I tolerated such games when I had plenty of time to play (and replay!), but did I have more fun with those games than I did with games that had ...
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Linux Game Development: GLIBC_2.4 not found » GBGames - Thoughts ... Apr 16, 2008 ... Let’s say that you used gcc v2.94 on your Red Hat 6.1 machine to create ... To solve this problem, you could make GLIBC_2.4 a requirement to ...
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IGDA Meeting: Willy Wonka Post Mortem » GBGames - Thoughts on ... Jun 30, 2005 ... But restrictions promote creativity and they managed to make a game that was fun for the actor who plays Charlie. He found it incredibly fun ...
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IGDA Meeting: Willy Wonka Post Mortem » GBGames - Thoughts on ... Jun 30, 2005 ... IGDA Meeting: Willy Wonka Post Mortem. Tuesday was the IGDA Chicago chapter ... In any case, it was good to hear a post mortem of a game. ...
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My Hair Was So Stupid Back Then… » GBGames - Thoughts on Indie ... Nov 30, 2005 ... You know how people look back at high school photos and laugh at everyone’s hair? “Man, I can’t believe we thought we looked cool back then. ...
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Basic Marketing Plan for Indies » GBGames - Thoughts on Indie Game ... Luckily, Juuso Hietalahti recently wrote The Basic Marketing Plan for Indie Games. Even though it isn’t as detailed, it is a good supplement to Pavlina’s ...
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