1.
Game Programming and New Media Schools
List of schools that might be of interest to everyone involved in game development, including producers, directors, artists, and musicians, as well as game ...
2.
Motion Capture Tools and Studios
Lists of motion capture studios and tools. ... Motion Capture Studios. LocoMotion Studios - Another motion capture studio in Austin. ...
3.
The VESA BIOS Extensions
The VESA document uses the term "memory windows" to describe this technique. I prefer to use the term "memory banks" to avoid confusion with graphics ...
4.
The VESA BIOS Extensions
VESA BIOS Extensions (VBE) tutorial and source code.
5.
Game Programming and graphics programming
GameProgrammer.Com is a place where game programmers and developers with all levels of experience meet to help each other learn.
6.
Game programming and graphics glossary
A Glossary of game and graphic programming terms. ... 32 bit protected mode, that allow programs to access all the memory a computer has and allow 32 bit programs to run. .... Video Electronics Standards Association http://www.vesa.org. ...
7.
Net2: Introduction
The Net2 library (Net2 because it is a second layer above SDL_net) started life as a test case to test the SDL (Simple DirectMedia Layer) thread and network ...
8.
Game Programming and graphics programming
To: gameprogrammer@topica.com; Subject: Message to Knighthawk; From: jumpingjack <jumpingjack@supanet.com>; Date: Tue, 16 Jul 2002 18:04:30 +0100 ...
9.
Why SDL?
SDL was written by game programmers for game programmers. ... It just does the stuff that every game has to do on any machine or OS and then gets out of ...
10.
Game Programming and graphics programming
GameProgrammer.Com is a place where game programmers and developers with all levels of experience meet to help each other learn.