1.
Free Tutorials
What I wanted to acheive with the particle flow is to have a set of thirty spiders that move ... When you want to use Channels in a particle flow script, ...
2.
Free Tutorials
What I wanted to acheive with the particle flow is to have a set of thirty spiders that move ... When you want to use Channels in a particle flow script, ...
3.
Mental Ray Ambient / Reflection Occlusion Shader Tutorial
One of the features of the ambient occlusion map is that you can use a bitmap to define what colour should be used for each ray sample. ...
4.
Mental Ray Ambient / Reflection Occlusion Shader Tutorial
In 3dsmax7 Mental Ray 3.3 gained a new shader called "Ambient .... www.cg-academy.net. The bitmaps used in this tutorial can be downloaded here. ...
5.
Scene Conversion between 3dsmax and Maya Tutorial
Ok, as you can see from the Outliner snapshot on the right we now have a number of objects in our Maya scene that match those present in the original 3dsmax ...
6.
Mental Ray Ambient / Reflection Occlusion Shader Tutorial
Mode 1: This mode does a similar thing, but this time it will use the Environment map for the scene or the one defined in its Mental Ray shader to define ...
7.
Scene Conversion between 3dsmax and Maya Tutorial
This format was designed as a transfer format for getting data from FilmBox and into 3dsmax and Maya and other packages. To that end and Export and Import ...
8.
Mental Ray Ambient / Reflection Occlusion Shader Tutorial
In 3dsmax7 Mental Ray 3.3 gained a new shader called "Ambient / Reflective Occlusion" what can this be used for? Well, traditionally within Mental Ray GI ...
9.
Scene Conversion between 3dsmax and Maya Tutorial
The difficulty comes in that Maya and 3dsmax tend to measure the same parameters in different ways by default and even with different measurement systems. ...
10.
Mental Ray Ambient / Reflection Occlusion Shader Tutorial
This will effectively make the occlusion shader into a scene wide occlusion shader that will shade all scene objects. I hope this tutorial has been of use ...